Post by Mizer on May 23, 2008 2:09:03 GMT -5
Okay this is something I did a couple of years ago and it just fell out of circulation I guess. This is a little thing I call "The Viper's Pit" basically I review games that I have gotten ahold of and if I feel they deserve a review, I will review them.
Please keep in mind though that this is by no means an official thing, this is just my opinions on games. Feel free to disagree if you do, I'm by no means trying to force my views on somebody. That said...let's start.
Okay so my first review will be on a game that in my opinion really paved the way for all games like it to come, a game where you got to play as everyone's favorite Englishman. That's right, my first review is:
GoldenEye 64
Okay I'll be perfectly honest, I was never really good at this game when I was younger and playing it again years later was kind of a sad sight. I mean...I died like five times in the first level. But anyway, this game is still fun.
I'll start with the storyline. The game follows 007 James Bond on his quest to retrieve the infamous GoldenEye, the key to a military satellite that attacks with EMP waves. The game fills in what happens in the nine years that the movie leaves with levels telling what James Bond did in those years as well as some original levels that weren't in the movie.
As far as gameplay goes, it's kinda flawed. The aiming controls feel slippery and hard to control, not good when you have three guys shooting at you. Also on the N64 controller, the aiming just felt awkward. You aimed by pushing the right-shoulder button and the joystick aimed the gun. It just felt wierd and it was hard to pull off, I applaud anyone who was able to get headshots on enemies who were aware and attacking, cause I sure as hell couldn't. Run-and-gun was just out of the question because your gun just went wild. I was also surprised to find that this game was the first to implement an auto-aim, in which the gun would move on it's own to help you aim at a nearby enemy. It didn't help that much, but it was still nice to have. It also took my awhile to get used to a one-stick setup in which the same stick moved and rotated your character instead of the two-stick setup you'd see on a PS2 or Xbox controller.
The objectives in the game were good in that they weren't really the same stuff over and over again. Different levels had unique objectives, and someone playing on easy difficulty would have less objectives to do than someone playing on hard. Sometimes though the game would trick you in it's description of the objectives, the first level is a prime example of this. On the hard difficulty setting, one of your objectives is to plant a covert modem on the supercomputer under the dam. So I fight my way back into that little crawlspace of a room, plant the modem, I didn't get the objective and I can't pick the modem back up. So I have to purposefully fail the mission so I can retry. Turns out there's a little monitor hidden behind one of the bunkers above the dam that you're supposed to stick it on.
The game has a nice array of weapons, spanning from a hunting knife to a rocket launcher. Now some of the weapons just seemed pointless to me, the hunting knife especially, I'd always die before I got close enough to someone to use it. There really didn't seem that much of a difference between the guns, yeah the magnum was stronger than your little starting pistol, but as far as the rifles and shit goes, I couldn't tell a difference. The AR33 that you got in the final levels didn't kill enemies any quicker than the AK47 that you got in the beginning level. And if you put the magnum up against the Golden Gun, there was no difference, except their ammo capacity. Both guns killed enemies in one hit. I'll admit though, it was fun to come upon an enemy with a badass gun like the AR33 and just stick him with a throwing knife. There is no better insult to injury. But for me, it was all about the Moonraker Laser.
Infinite ammo, bitches.
So what is my final rating on the game? Well the game is fun as hell, no doubt. Controls for movement and actions such as reloading and switching guns were fluid and responsive, just the aiming was awkward. Fun levels with a good learning curve and a nice array of weapons, even if most of the are just the same design with a different skin slapped on. So it earns a firm:
4 out of 5
And that is the end of the first Viper's Pit, thank you for reading. If this gets good feedback and people like it, I'll do another game sometime soon. Thank you again and good night.
Please keep in mind though that this is by no means an official thing, this is just my opinions on games. Feel free to disagree if you do, I'm by no means trying to force my views on somebody. That said...let's start.
Okay so my first review will be on a game that in my opinion really paved the way for all games like it to come, a game where you got to play as everyone's favorite Englishman. That's right, my first review is:
GoldenEye 64
Okay I'll be perfectly honest, I was never really good at this game when I was younger and playing it again years later was kind of a sad sight. I mean...I died like five times in the first level. But anyway, this game is still fun.
I'll start with the storyline. The game follows 007 James Bond on his quest to retrieve the infamous GoldenEye, the key to a military satellite that attacks with EMP waves. The game fills in what happens in the nine years that the movie leaves with levels telling what James Bond did in those years as well as some original levels that weren't in the movie.
As far as gameplay goes, it's kinda flawed. The aiming controls feel slippery and hard to control, not good when you have three guys shooting at you. Also on the N64 controller, the aiming just felt awkward. You aimed by pushing the right-shoulder button and the joystick aimed the gun. It just felt wierd and it was hard to pull off, I applaud anyone who was able to get headshots on enemies who were aware and attacking, cause I sure as hell couldn't. Run-and-gun was just out of the question because your gun just went wild. I was also surprised to find that this game was the first to implement an auto-aim, in which the gun would move on it's own to help you aim at a nearby enemy. It didn't help that much, but it was still nice to have. It also took my awhile to get used to a one-stick setup in which the same stick moved and rotated your character instead of the two-stick setup you'd see on a PS2 or Xbox controller.
The objectives in the game were good in that they weren't really the same stuff over and over again. Different levels had unique objectives, and someone playing on easy difficulty would have less objectives to do than someone playing on hard. Sometimes though the game would trick you in it's description of the objectives, the first level is a prime example of this. On the hard difficulty setting, one of your objectives is to plant a covert modem on the supercomputer under the dam. So I fight my way back into that little crawlspace of a room, plant the modem, I didn't get the objective and I can't pick the modem back up. So I have to purposefully fail the mission so I can retry. Turns out there's a little monitor hidden behind one of the bunkers above the dam that you're supposed to stick it on.
The game has a nice array of weapons, spanning from a hunting knife to a rocket launcher. Now some of the weapons just seemed pointless to me, the hunting knife especially, I'd always die before I got close enough to someone to use it. There really didn't seem that much of a difference between the guns, yeah the magnum was stronger than your little starting pistol, but as far as the rifles and shit goes, I couldn't tell a difference. The AR33 that you got in the final levels didn't kill enemies any quicker than the AK47 that you got in the beginning level. And if you put the magnum up against the Golden Gun, there was no difference, except their ammo capacity. Both guns killed enemies in one hit. I'll admit though, it was fun to come upon an enemy with a badass gun like the AR33 and just stick him with a throwing knife. There is no better insult to injury. But for me, it was all about the Moonraker Laser.
Infinite ammo, bitches.
So what is my final rating on the game? Well the game is fun as hell, no doubt. Controls for movement and actions such as reloading and switching guns were fluid and responsive, just the aiming was awkward. Fun levels with a good learning curve and a nice array of weapons, even if most of the are just the same design with a different skin slapped on. So it earns a firm:
4 out of 5
And that is the end of the first Viper's Pit, thank you for reading. If this gets good feedback and people like it, I'll do another game sometime soon. Thank you again and good night.